I wont recommended change attack name id on start because you will give more work to rename. Mod class mods has 1000 and only one class :v Why localization from other mod: main game localization files are huge, ~30 000 line of dialoge to every class in every language. ~Im not exactly sure how name has camping skills file but is only one. If you wanna longer version of guide: go to the internet. In that metod you will have clone crusader with dialoge from other mod class without trinkets. If you want make private mod (read everything in official mod guide) and copy folders from /DarkestDungeon whose have your class files, deletemain game files and add mod to steamworkshop. name it like last file you editing (every attack has own name).Ĩ) in DarketDungeon/shared folder you muat copy file inside trait,rename it and add your class code line (copy any of it and add your class line of code)ĩ)/localization! Copy localization from anotherv class mod change thatclassname to your.(make only english)Ĭhange attack and camping skill name to the same like yours.ġ0) double click localization in that folder. if coma is in wrong place all will not working.)Ħ)rename every crusader to your class name and delete rest of names in pep_talk etc.ħ)copy any 4 skill icon. (must be 7 of it including pep_talk and 2 other also) (!warning you must be carefull. ~ĥ) open it and delete every block of code without crusader name. Change name outside and inside.Ĥ)in folder /raid copy ~(something like that) default.campingskills change name to e.g. Everything the same in all yourclssname folder (yes is also boring but it less work)ģ) in folder upgade is copy file with crusader in name. 1)you must rename ALL files with crusader."anything".darkest to in /heroes/yourclass folder.(most boring part)Ģ) inside every atlas files are name crusader.
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